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Not-so-Dead Cells: Why maintaining an archive of your game is good for both you and your players

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Dead Cells studio Motion Twin shares what it's learned about updating its indie roguelike hit -- including archiving every step of the way.

Just beat 4BC at ~55 hours (feeling proud)! Time to enter the Hell that is 5BC : r/deadcells

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Achievement: Not so tough. You slayed 100 elites. Badman. : r/deadcells

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