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Smart Life Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

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SmartLife smart clothing gamification to promote energy-related behaviours among adolescents

Empower saving energy into smart communities using social products with a gamification structure for tailored Human–Machine Interfaces within smart homes

PDF) Introducing Gamification in eHealth Platforms for Promoting Wellbeing

Electronics, Free Full-Text

Connected consumer study

Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach

Challenges and prospects for negawatt trading in light of recent technological developments

SmartLife smart clothing gamification to promote energy-related behaviours among adolescents

The physical activity at work (PAW) study: a cluster randomised trial of a multicomponent short-break intervention to reduce sitting time and increase physical activity among office workers in Thailand - The Lancet

SmartLife, Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

An evaluation of online Edcraft gamified learning (EGL) to understand motivation and intention of recycling among youth

Connected consumer study

Smart Life Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents