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SmartLife smart clothing gamification to promote energy-related behaviours among adolescents
Empower saving energy into smart communities using social products with a gamification structure for tailored Human–Machine Interfaces within smart homes
PDF) Introducing Gamification in eHealth Platforms for Promoting Wellbeing
Electronics, Free Full-Text
Connected consumer study
Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach
Challenges and prospects for negawatt trading in light of recent technological developments
SmartLife smart clothing gamification to promote energy-related behaviours among adolescents
The physical activity at work (PAW) study: a cluster randomised trial of a multicomponent short-break intervention to reduce sitting time and increase physical activity among office workers in Thailand - The Lancet
SmartLife, Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents
An evaluation of online Edcraft gamified learning (EGL) to understand motivation and intention of recycling among youth
Connected consumer study
Smart Life Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents