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In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

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RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.

Like a Dragon Ishin Showcases Its Over-the-Top Combat - Fextralife

Like a Dragon: Ishin! review: new 1860s Japan, same series problems - Polygon

Like a Dragon: Ishin! - Review — Analog Stick Gaming

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

Here's why Like A Dragon: Ishin! is a big deal

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

Like a Dragon: Ishin! review: 19th Century Japan comes alive

Like a Dragon: Ishin! (PS5) review: A delightfully fun samurai game

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

Like a Dragon: Ishin Review - Gamereactor

Like a Dragon Ishin: Thoughts and Impressions

Like a Dragon: Ishin! Review (PS5)

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why